Senior Unreal Engine developer, game designer, and creative lead with 8+ years bridging commercial game production, indie studio leadership, and defense-grade simulation architecture. Shipped VoidGate on Steam, engineered multiplayer replication frameworks, and designed complex gameplay loops spanning high-fidelity combat feedback and systemic simulation design.
Experience
- Designed and shipped data visualization software for SWAC, surfacing actionable intelligence on space defense systems for analyst and command audiences.
- Integrated complex, multi-source datasets into real-time visual representations of defense assets across the air, land, sea, and space domains.
- Built immersive virtual production pipelines in Unreal Engine 5, leveraging real-time rendering, custom VFX, and live-driven cinematic workflows.
- Led development of a satellite-data visualization platform used to communicate connectivity and capability gaps directly to funding decision-makers.
- Produced high-impact briefing media for military clients, combining advanced graphics, motion design, and narrative pacing tailored for executive audiences.
- Coordinated production across game development and virtual production projects, owning workflow definition, schedule integrity, and on-time delivery.
- Evaluated and integrated emerging real-time technologies to compress production cycles and unlock cutting-edge visual results.
- Designed and implemented complex technical art systems that optimized runtime performance and improved end-user experience.
- Partnered closely with artists, engineers, and designers to ensure seamless technology integration across cross-disciplinary teams.
- Contributed to the creation of photoreal, immersive virtual environments using advanced 3D modeling, texturing, and lighting techniques.
- Founded and lead an independent game studio, specializing in hybrid Blueprint and C++ gameplay systems and immersive real-time experiences.
- Gameplay Architecture — Hand-authored C++ components for performance-critical and framework-level features across shipped and in-development titles, integrating them with Blueprint-driven designer workflows.
- Commercial Product Delivery — Co-produced, engineered, and shipped VoidGate on Steam, managing the full development lifecycle from early access prototyping through commercial launch, community feature balancing, and post-launch configuration iteration.
- Systems Design & Prototyping — Authored comprehensive technical game design documents (GDD) and built functional prototypes for unreleased titles including Backrooms: Betrayal (a replicated 4–6 player cooperative psychological horror game) and Revenant Sleuth (a top-down narrative arcade game). Designed core gameplay loops, automated reward-tracking layers, and physics-driven character interactions.
- Published multiple products on the Epic Games Marketplace, recognized for innovation, polish, and developer-utility value.
- Building and operating SaaS products end-to-end — including AgentSentinel and the upcoming AgentLead — from infrastructure and pricing to onboarding and iteration.
- Managed a YouTube channel producing tutorials and dev-log content, growing a developer-focused community and reinforcing brand authority.
- Developed and executed marketing strategies that drove sales growth, expanded the customer base, and sustained recurring revenue.
Education
Built a strong foundation in critical thinking, structured problem-solving, and clear communication across a diverse range of subjects. The breadth of academic exposure directly supports an ability to approach novel technical and creative challenges with rigor and to collaborate effectively across professional disciplines.
Selected Highlights
- Satellite Tracking & Propagation Simulation — Real-time orbital mechanics in Unreal Engine, ingesting live TLE data for 400+ satellites, architected for drop-in classified ephemeris feeds.
- Kill Chain Visualization System — Multi-domain command-and-control surface rendering friendly, hostile, and neutral assets with live targeting-pipeline phases.
- Interactive Geospatial Globe — Cesium-backed coordinate-precise navigation with terrain ingest, obstacle detection, and threat overlays for ISR and logistics planning.
- VoidGate (Steam) — Commercial indie title shipped end-to-end: early access prototyping, gameplay systems, community-driven balancing, and post-launch iteration.
- Epic Games Marketplace — Multiple shipped, revenue-generating Unreal products with active customer base and ongoing iteration.
Projects / Ventures
VoidGate
On SteamCommercial title co-produced, engineered, and shipped on Steam — full lifecycle from early access prototyping through launch, community balancing, and post-launch iteration.
Backrooms: Betrayal
In DevelopmentReplicated 4–6 player cooperative psychological horror game. Full technical GDD, multiplayer replication framework, and playable prototype.
Read the GDD →Revenant Sleuth
In DevelopmentTop-down narrative arcade game. Core gameplay loop design, physics-driven character interactions, and systemic investigation mechanics.
AgentSentinel
LiveAn AI-powered agent monitoring and observability platform. Built end-to-end — from infrastructure to UI.
Visit Site →AgentLead
In DevelopmentA new SaaS platform currently in active development. More details coming soon.
Warehouse RL Demo
LIVEInteractive reinforcement learning environment with real-time warehouse simulation, agent visualization, and reward tracking.
Visit Demo →